THQ - MX vs ATV Alive Announce
Category: game trailer
Summary: Game trailer featuring a stylized simulation of a Motocross race.
Video:
http://www.trustcollective.com/portfolio/content/blind_thq.php
Description
The action is intense as the riders battle it out to finish first in the Motocross race.
Credits
- VP Creative Dev.: Evan Hirsch
- VP Creative Services: Bob Benjamin
- VP Global Brand Mgr.: Mike Lustenberger
- Global Brand Mgr.: Ali Bouda
- Project Manager: Mike Kelleher
- Prod/Post Company: Blind
- CD: Erik Buth
- EP: David Kleinman
- Producer: Brad Herbst
- Head of Production: Amy Knerl
- CG/FX Supervisor: Hatem Ben Abdallah
- Art Director: Steve Pacheco
- Lead Animator: Diego Seferian
- Lead Animator: Christian Argueta
- 3D Animator: Steven McClellan
- 3D Animator: Tony Castro
- Particle Animation: Jason Kim
- Particle Animation: Raymond King
- Particle Animation: Pasha Ivanov
- 3D Lighting Artist: Pasha Ivanov
- 3D Lighting Artist: Raphael Protti
- Modeler: John Ployhar
- Modeler: David Mooy
- Modeler: Pasha Ivanov
- Modeler: Ryan Taylor
- Texture Artists: John Ployhar
- Texture Artists: Ryan Taylor
- Texture Artists: Justin Young
- Texture Artists: Jordan Carroll
- Rigging: Tony Castro
- Rotoscoping: Lin Wilde
- Compositor: Lawrence Wyatt
- Compositor: Ryan Kirkwood
- Compositor: Daniel Chang
- Compositor: Chris O'Neill
- Compositor: Jason Lowe
- Compositor: Joe Todoran
- Compositor: Maithy Tran
- Compositor: Eric Zunkley
- Compositor: Ivan Cruz
- Pre-viz: Diego Seferian
- Pre-viz: Chris Marcet
- Designer: Erik Buth
- Designer: Steve Pacheco
- Designer: Lawrence Wyatt
- Designer: Hatem Ben Abdallah
- Designer: Kate Mrozowski
- Storyboard Artist: Vincent Lucido
- Writer: Erik Buth
- Writer: Rick Spitznass
- Researcher: Rick Spitznass
- Researcher: James Kim
- Researcher: Kate Mrozowski
- Researcher: Eric Zunkley
- Editorial: Blind
- Editor: Erik Buth
- Assistant Editor: Lin Wilde
- Audio Post: POP Sound
- Sound Design: Hest Kramer Van House & Weber
- Sound Designer: Jim Weber
- Producer: Christy Van House
Cast
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